Tu Chân Giới · docs

Prior art

Four open projects are close to this idea. None runs a live MMO in which an LLM resolves all players' choices into lasting shared-world change. We take patterns only and copy no code.

ProjectWhat it isLicenceWho controls game state
Daoyou (万界道友)Large TypeScript xianxia game; players play in parallel, with PvP arena, auction and sects. No shared world events.GPL-3.0Engine owns numbers; LLM picks categories and ranks. But an LLM grade scales dungeon rewards.
Cultivation World SimulatorPython simulation of an autonomous xianxia world with NPC agents; optional control of one character.CC BY-NC-SA 4.0Engine computes XP, breakthroughs and sect changes; LLM writes prose and reasons.
XianTuSingle-player Vue web app; AI text RPG with local saves.Unclear: package.json says Apache-2.0, the LICENSE file allows only non-commercial use (checked in the prior-art study). Ideas only.The LLM, through state commands; the client checks paths and types only.
wendao-changshengSmall single-player Node sim, "tavern-style".None (all rights reserved)Mostly the LLM: it returns the full state and the server merges it; some actions go to an engine.

Patterns we adopt

Pitfalls we avoid