Tu Chân Giới · docs

Bí cảnh

A bí cảnh (secret realm) is a raid dungeon that runs as one world event over several ticks. Players sign up, then choose a tactic on each of three floors. Each floor has its own roll, injuries and loot. The ending changes the region and can start a follow-up event.

Bí cảnh flow Sign-up leads to floor 1, floor 2 and floor 3, the boss floor. A boss win of thắng or better is a clear. Any early collapse or a boss result below thắng is a fail, which queues a beast-tide event for the next day. Sign-up · tick 1Băng Cơ or higher · roster locks Floor 1 · Ngoại Vi Mê Trậntick 2 · difficulty 40 Floor 2 · Huyết Trìtick 3 · difficulty 40 Floor 3 · bossHang ổ Huyết Linh Vươngtick 4 · difficulty 40 ✓ Clearspirit density up; prestigefor the top 2 sects ✗ Faildanger up;on thảm bại, lootnot yet carried outis lost Follow-upbeast tidenext day ≥ 6 raidersnot thảm bại, ≥ 6 leftnot thảm bại, ≥ 6 leftthắng or betterearly exits Bí cảnh flow One column: sign-up, floor 1, floor 2, floor 3 (the boss floor) and clear. A dashed red line on the right collects the early exits and leads to the fail box under the column. The fail box leads to the beast-tide follow-up. Sign-up · tick 1Băng Cơ or higher · roster locks Floor 1 · Ngoại Vi Mê Trậntick 2 · difficulty 40 Floor 2 · Huyết Trìtick 3 · difficulty 40 Floor 3 · bossHang ổ Huyết Linh Vươngtick 4 · difficulty 40 ✓ Clearspirit density up; prestigefor the top 2 sects ✗ Faildanger up; on thảm bại, loot notyet carried out is lost Follow-upbeast tide on the next day ≥ 6 raidersnot thảm bại, ≥ 6 leftnot thảm bại, ≥ 6 leftthắng or better early exits
Figure 5. Bí cảnh flow. Text version:
  1. Sign-up locks the roster. With fewer than 6 raiders, the raid fails at once.
  2. Floors 1–3 each run one tick. A thảm bại, or fewer than 6 raiders left, ends the raid as a fail.
  3. A boss result of thắng or better is a clear. Spirit density goes up, and the top 2 sects gain prestige.
  4. A fail raises danger. It always queues the beast-tide follow-up for the next day.

Tactics on each floor

OptionPowerInjury factorNote
A · Cường công phá trận (storm the array)1×1.5
B · Dò đường tìm lối (scout a path)0.6×0.5
C · Bố trận vững tiến (advance in formation)0.8×1default if no choice
D · Rút lui mang chiến lợi phẩm (retreat with loot)0—leaves before the fight; keeps loot

Floor chance:

p = clamp(0.5 + 0.4 × tanh(2 × (def / difficulty − 1)), 0.05, 0.95)

Here def = the sum of power × score over the four options. Only the raiders still inside count. So the roster size matters.

Attrition and loot

  1. Each fighter is injured with chance base × injury factor. The base by tier is đại thắng 0.03, thắng 0.08, giằng co 0.15, bại 0.3, thảm bại 0.6.
  2. Injured raiders leave the raid. The roster only shrinks.
  3. Each fighter rolls once on the floor's loot table for that tier.
  4. On a thảm bại, everyone still inside loses all loot not yet carried out. Retreaters and injured raiders keep theirs.
  5. The LLM never sees the loot tables. Extra fields it returns are never read.
TierDrop chances per fighter
đại thắnghi hữu 30% · bình thường 60%
thắnghi hữu 15% · bình thường 55%
giằng cobình thường 45%
bạibình thường 20%
thảm bạinothing

Known balance issues